![]() ![]() All new codec (new file format) - massive quality and speed improvements.All Bink 2 users should upgrade and recompress. Huge new 2.2 version - we probably should have called it 3.0.Rewrote the RAD System Info display in the RAD Video Tools (64-bit compatible now).Added 64-bit Mac OS libraries for both Bink 1 and Bink 2.Added iOS support for Bink 2 - requires a Neon device (iPhone 4+ or iPad).Fixed a rare crash (divide by zero) from the IO thread if you were near the end of the video.Fixed a crash on Android when a file doesn't exist in the asset manager.Updated the Windows threaded example code to use many cores (instead of just two).Updated the GL texture code for faster texture uploading (especially on Android).Updated to most recent Xbox One and PS4 SDKs.On PS4, fixed a synch issue if you paused and resumed over and over.On PS4, fix a bug where the IO and sound thread priorities were too low. ![]() On Xbox One, fixed a bug in the Xaudio initialization.On Xbox One, added support for Direct3D monolithic mode.New Bink decompression API to use many cores for decompression.Added new edge detection on the deblocker - videos with edges that align right onto 8x8 blocks will look much better. ![]() Note that the Bink 2.3 compressor can still create Bink 2.2 compatible files - just set the slice count to '2 (Bink 2.2 format)'. ![]() So now, with 8-way slicing, you can get 4K video decompression down to 4ms on a PC! Also, with 3-way slicing, Xbox 360 and Wii-U get much faster too. This means you can create videos that scale across more cores.
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